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Story cases you crack like a detective. One case scores six thinking moves at once — framing, digging, estimating, dodging mind-traps, deciding.
Your case
Eighty-five to sixty-two in one term, and the phone is already in evidence.
A case you haven't cracked yet.
Take the case →About five minutes. 0 of 6 cases cracked so far.
One situation, three moments, and each one needs a different move — with nothing to tell you which. At the end you get every moment replayed with what you would have decided without the move that saved it.
Practise one thinking move before taking on a case. The two guided exercises below each offer three optional practice sessions.
Choose any practice that helps with your next case.
Cognitive entertainment and skills practice — game scores, not a diagnosis.